She is the Director of Unwired Studio and the Artistic Director of Unwired Dance Theatre. She creates work for remote audiences, galleries, the stage, and more unconventional sites, in the form of interactive installations, audio-visual experiences and performances. With a background as a dancer and creative technologist - and a previous career as a UX designer - she brings a unique perspective to choreographing interactive and participatory experiences.
Her work explores notions of control, empathy and intimacy, questioning how technologically mediated interactions influence human behaviours - with a focus on the creation of relational artworks and performances.
In 2012, she created l'Atelier du Lampadaire, a multi-disciplinary artistic collective, based in France. It involved dancers, actors, software engineers, architects and designers. It aimed to create interactive performances at the intersection of those disciplines.
In 2019, she presented her work BOTHER in several group exhibitions, including Anamorphic Waves at Ugly Duck, Kallida festival and the London Ultra at the Oxo Tower.
At the beginning of the pandemic, she made a shift in her work to bring remote performers and audiences together by exploring new forms of live interactive work online, including work with telepresence, networked wearables, Mocap technology and VR.
In 2020, she participated in the online festival 19 Acts of Covid Bravery, as well as Digitally Charged organised by Tramshed, with her performance STRINGS.
In February 2021, as part of the Open Online Theatre programme, created by IJAD Dance, she developed Remote Intimacy - a dance performance happening live between London and New York where telepresence is mixed with networked wearable technology.
In 2021, she created Unwired Dance Theatre, a creative company that makes playable experiences around empathy and intimacy through immersive performances, technology and audience participation.
Clemence is also a lecturer at Goldsmiths University, teaching modules on motion capture techniques, digital embodiment, immersive theatre and escape room design. Since the beginning of 2020, she has been part of the research project Mocap Streamer which aims to explore how camera-less motion capture technology can enable virtual collaboration between dancers in remote locations.
Besides her dance experience in contemporary and physical theatre techniques, Clemence has an MSc in Mechanical Engineering and Industrial Design (2009) from the University of Technology of Compiègne (France). She quickly specialised in User Experience and Interaction Design and has since worked on many high-profile projects including Decathlon, the Metropolitan Police, TfL and MTA (NYC). She completed an MA in Computational Arts (2020) from Goldsmiths University (London, UK).