Research project, MA in Computational Arts, Goldsmiths
Mirror is an exploration of audience participation and agency in performances and how digital technology influences it.
We staged 4 different performances with the same storyline but changing the level of audience participation and use of digital technology.
The performances explored relations between the self and others, especially filtered through technology. Social media provides a platform for looking at one’s own image as well as others, and our senses of identity fracture and merge.
1- Traditional stage-auditorium setup
A performer starts alone in front of a mirror, then two performers are “playing mirror” in front of a frame
2- Invited participation
Two performers start alone in front of a mirror. The audience is free to walk in the space. Then audience members are invited to seat in front of the frame and interact with the performer acting as the mirror.
3- Free participation and simple tech
Three performers are scattered in a pitch black space. Audience members are asked to use the flashlight on their phone to light the space and decide what and who they want to look at. Performers start by looking at themselves in small mirrors then they are turning it around in front of their face, forcing the audience to look at themselves, placing their image on someone else’s body.
4- Free participation and high tech
Three performers are walking in the space holding a laptop and looking at themselves using the camera. Then they turn it around and audience’s image starts glitching and replacing the performer’s face on the screen.
After each performance, the audience completed questionnaires about their perception and participation. We also conducted 1-to-1 interviews with them.
December 2018 - Exhibition space, Saint James Hatcham Building, Goldsmiths - London